Android development
Designing maintainable dependency graphs to identify and remove unused libraries in Android projects.
A practical guide to building and maintaining dependency graphs that reveal unused libraries, streamline builds, reduce app size, and improve long-term project health without sacrificing feature delivery or stability.
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Published by Andrew Scott
August 05, 2025 - 3 min Read
In modern Android development, apps accumulate dependencies from many sources, and their lifecycle can outpace any single developer’s memory. A well designed dependency graph acts as a map of all libraries, modules, and transitive components that participate in a build. It helps teams see which artifacts contribute to runtime behavior, which are only needed in testing, and which should be pruned. The process begins by collecting precise metadata for every dependency, including version constraints, scopes, optional flags, and the actual files included in the final APK or AAB. With this foundation, teams can query at scale, run impact analyses, and establish a clear baseline for ongoing maintenance.
Establishing the graph is not only technical but also organizational. It requires agreement on a common definition of “used” versus “unused,” as well as ownership for each component. The initial phase often reveals surprising connections, such as transitive libraries pulled in by a rarely used feature or plugins that were added for experimentation years ago. Teams should emphasize reproducible builds, deterministic resolution, and consistent naming conventions so that the graph remains readable across iterations. By combining static scanning with build scans and test results, developers gain confidence that removing a library won’t inadvertently break behavior, while also understanding potential knock-on effects across modules.
Collaborative governance ensures that pruning decisions stay sustainable.
A practical approach begins with automated discovery. Build systems like Gradle provide rich tooling to produce dependency insights, including trees, configurations, and task outputs. By exporting a machine readable snapshot of the graph, teams create a living document that can be reviewed during sprint planning. It’s crucial to capture not only direct dependencies but also all transitive inclusions, platform-specific variants, and metadata such as license notices and security advisories. Over time, this creates a baseline that can be compared after each refactor or dependency upgrade, highlighting deviations and potential redundancies in a controlled manner.
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With data collected, the next step is to apply criteria for pruning. Teams typically classify libraries as essential, optional, or deprecated based on runtime usage, feature flags, and test coverage. Automated checks can flag artifacts that have zero usages in production builds yet contribute to size or complexity. It’s equally important to identify dependencies that are used by only a small portion of users or in specialized configurations. The goal is to minimize surface area without compromising functionality, making maintenance simpler and reducing the risk of security vulnerabilities tied to outdated components.
Visibility and policy keep maintenance predictable over time.
Once a candidate library is identified for removal, a deliberate verification workflow helps prevent regressions. This workflow includes targeted tests, feature toggles, and a rollback plan. It’s often helpful to create a temporary branch and remove the dependency in a feature-specific module to observe any fallout before a global change. Developers can monitor crash reports, analytics, and integration test outcomes to confirm that the removed library is genuinely unused. The process should also verify that no alternate code paths resurrect the dependency’s usage, which is a common source of hidden defects after pruning.
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Documentation and communication are essential during pruning cycles. Update the dependency graph with the rationale for removal, the affected modules, and any migration steps developers must follow. Sharing a clear summary before merging helps avoid last-minute surprises in code reviews and ensures stakeholders understand the long-term benefits. As teams iterate, they should publish learnings about which types of dependencies tend to become stale and which configurations tend to rely on conditional loading. This knowledge accelerates future pruning efforts and supports a healthier project lifecycle.
Usability and tooling reinforce consistent practices.
Beyond pruning, a robust maintainability strategy treats the graph as an evolving asset. Periodic re-evaluation should occur on a cadence aligned with release cycles, security windows, and platform changes. The graph must reflect real usage, including dynamic features that switch libraries on or off via configuration flags. Automated checks should run at every build to detect new unused or redundant dependencies introduced by code changes. With guardrails in place, teams can prevent dependency drift, an outcome that often leads to bloated APKs and longer build times.
Another important aspect is safe upgrades. When a library upgrade is necessary for security or compatibility, the graph helps quantify the impact, identify affected modules, and plan rollback if needed. It should document whether an upgrade introduces any transitive changes that could broaden the set of retained libraries. By analyzing version trees and variance across flavors, engineers can make incremental, low-risk improvements. This disciplined approach reduces surprise upgrades and maintains a stable user experience.
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Long term health depends on disciplined, repeatable processes.
Tools play a central role in turning graph data into actionable decisions. A combination of Gradle’s built-in reporting, third-party plugins, and custom scripts can produce digestible dashboards that show usage by module, by flavor, and by environment. Visual representations of dependency trees help engineers understand cross-cutting concerns such as shared utilities, logging frameworks, or analytics SDKs. The best tools integrate with CI pipelines, enforce naming conventions, and warn when new dependencies add unnecessary weight. When developers see a clear, real-time picture of the graph, pruning becomes a routine and widely accepted activity.
In practice, teams may adopt a staged approach to pruning. Start with removing libraries that are clearly unused in all build variants, then tackle those with limited usage across a minority of users, and finally address edge cases discovered through testing. This gradual method reduces risk and creates momentum. Each stage should be accompanied by lightweight checks that verify builds remain healthy, tests pass, and performance targets are met. By pairing automated detection with human review, projects maintain balance between rigor and pragmatism.
To ensure enduring results, embed the dependency graph in the project’s standard workflow. Include a checklist for new dependencies that requires explicit justification, anticipated usage scope, and an assessment of alternative implementations. Automate the generation of dependency reports as part of pull requests, so reviewers see the current state and the impact of changes before merging. Encourage developers to ask questions like whether a library is still maintained, whether it duplicates functionality elsewhere, and whether it imposes licensing or security constraints. A well integrated process keeps the graph accurate without slowing development velocity.
Finally, remember that the goal is not to eliminate libraries for its own sake but to sustain a lean, reliable foundation. Maintainable graphs reveal real usage, reduce APK size, and speed up build times, all while preserving essential capabilities. Effective governance yields clearer responsibility, repeatable pruning cycles, and better onboarding for new engineers. By treating the dependency map as a living artifact rather than a one-off audit, Android projects stay adaptable to changing requirements and evolving technology stacks, delivering stable experiences with fewer surprises for end users.
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