Indie games
Practical guidance for using user testing to refine onboarding and reduce early churn in indie games.
User testing unlocks actionable onboarding refinements for indie titles, helping teams identify friction, tailor tutorials, and optimize progression so new players stick around longer and feel supported from first launch.
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Published by Justin Hernandez
July 28, 2025 - 3 min Read
User testing offers a structured path to understand how players actually experience your onboarding, beyond what you assume based on internal play sessions. Start by defining concrete success metrics: completion rate of the initial tutorial, time to first meaningful action, and early retention at 24 hours. Recruit a diverse set of players who resemble your target audience, including newcomers and veterans with different play styles. Observe them as they describe their expectations aloud, and capture their contextual feedback—where they hesitate, what features they ignore, and which prompts feel unclear. This initial phase builds a factual map of friction points that homework-style analysis alone can’t reveal.
Move from observation to intervention by iterating on onboarding prototypes that address the identified pain points. Create lightweight variants of the same onboarding flow, varying a few elements such as the order of prompts, the simplicity of language, or the availability of in-game hints. After each round, compare how quickly players complete the tutorial, how accurately they interpret objectives, and whether they reach a first sense of progression. Document not just failures, but moments of clarity where players feel confident. The goal is to craft onboarding that feels welcoming without overpromising, ensuring players understand value early.
Structured user tests reveal where onboarding fails and how to fix it.
In practice, design three distinct onboarding hypotheses and test them sequentially. Hypothesis A might emphasize visual cues and a guided tour, Hypothesis B could lean on contextual tips embedded in the environment, and Hypothesis C might rely on a minimalistic approach with optional tutorials. Release each variant to a small cohort of players and measure the same core metrics: tutorial completion, time to first meaningful action, and early session length. The comparison should reveal which approach offers the strongest signal for reducing drop-off without sacrificing player autonomy. Document observations about how participants react to guidance density and pacing so you can calibrate for future updates.
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Beyond quantitative signals, collect qualitative notes that illuminate why players stick or disengage. Ask participants to articulate their mental model as they progress, record moments of confusion, and track any mismatch between expected and actual outcomes. Pay attention to accessibility concerns—color contrast, readable font sizes, and control schemes that work across devices. Such feedback helps you refine the onboarding narrative, not just its mechanics. Combine this with a simple A/B testing framework to ensure that observed improvements are repeatable across different player populations and not tied to a single tester’s preferences.
Early testing should map every friction point to a concrete fix.
The most effective onboarding reduces cognitive load by showing only what is necessary at each step. Implement progressive disclosure: present core actions first, and unlock advanced mechanics as players gain confidence. Test whether players prioritize essential tutorials over optional fluff, and whether optional hints help those who need them most without distracting others. When players repeatedly tap away from a tutorial tip, consider removing that tip or replacing it with a more intuitive cue. Balancing guidance with freedom is crucial; players appreciate a sense of control while feeling guided toward meaningful milestones.
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Use remote, moderated sessions to capture real-time reactions during critical moments, such as the first combat encounter or the first puzzle. Record ambient reactions, note language players use to describe goals, and watch for sections where they attempt to shortcut steps that your design doesn’t support. After each session, synthesize findings into a prioritized list of changes, with estimated effort and expected impact. Incorporate these insights into weekly or bi-weekly update cycles, so onboarding remains an evolving, data-informed facet of the game rather than a one-off feature.
Implement a repeatable testing cadence to sustain onboarding quality.
A practical approach is to create a friction log that links player pain points to specific design changes. For each entry, note the observed behavior, the underlying assumption, and the proposed adjustment, along with a success metric to track post-change improvements. This discipline helps teams avoid reactive fixes that only address symptoms. Instead, you’ll build a durable onboarding system that scales with the game’s growth, including new tutorials for DLCs, seasonal events, or expanded ability trees. Keeping a living document ensures that the onboarding strategy remains aligned with evolving gameplay loops and audience expectations.
Tie onboarding improvements to broader onboarding ecosystems within the game. For example, align early tutorials with reward loops so that players experience a tangible payoff shortly after learning a mechanic. Ensure progression feedback remains consistent across screens, prompts, and in-game messages. When players see a consistent reward cadence, they become more willing to explore optional systems and deeper content. Regularly revisit the terminology used in onboarding to prevent jargon creep, and maintain a glossary or quick reference that players can consult when they feel uncertain.
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Practical steps to sustain onboarding improvements over time.
Establish a cadence for test runs that fits your development velocity. Monthly rounds can capture major changes while not slowing production, whereas bi-weekly cycles probe smaller adjustments with quicker feedback. In each cycle, recruit a new mix of players or rotate through a steady panel to prevent familiarity bias. Standardize the testing protocol so you can compare results across iterations with confidence. Use a combination of qualitative interviews and quantitative metrics, such as first-week retention and re-entry rate after the tutorial, to form a robust evidence base for decisions.
As you ramp up, automate parts of the testing pipeline to free your team from repetitive tasks. Set up lightweight telemetry that records where players drop out during onboarding, which prompts are repeatedly dismissed, and how long players spend on each screen. Automations can also trigger follow-up sessions with players to dig deeper into specific pain points. While automation accelerates learning, maintain human judgment to interpret nuanced signals, such as emotional responses or contextual frustration that numbers alone can’t reveal.
Build a cross-functional onboarding squad that includes designers, engineers, writers, and product analysts. This team should own the onboarding roadmap, maintain the friction log, and oversee experiments from concept to deployment. Schedule regular review meetings to assess what changed, what worked, and what didn’t, and ensure learnings flow into the next iteration. This collaborative structure helps prevent siloed fixes and guarantees that onboarding remains integrated with the game’s evolving identity, story, and gameplay balance. Empower the squad with lightweight design tokens and clear success criteria so progress is measurable and transparent.
Finally, communicate findings with the broader community where appropriate, without exposing sensitive data or unreleased content. Share high-level learnings and best practices to help other indie studios learn from your experiments, while inviting constructive feedback. Public visibility can attract passionate players who become ambassadors for your onboarding system, increasing early retention organically. Use the momentum of transparent improvement to foster trust, encourage ongoing participation in testing, and reinforce the notion that player feedback directly shapes the game’s development trajectory.
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